Date of Award
2013
Document Type
Thesis
Publication Status
Version of Record
Submission Date
October 2026
Thesis/Dissertation Advisor [Chair]
Bargsten, Joey
Abstract
Video games are one of the most powerful interactive media forms. As an independent game developer in the discipline of communication I wanted to create a video game by myself as opposed to working in a team environment. I wanted to explore the vocabularies of a new approach to game narrative informed by theories of the cyborg identity. My characters exhibit many facets of the cyborg identity, which enriches the narrative structure of my game. In addition this paper also explores the deep interplay between the game's player and the game's programming. notion of the anti-narrative applies to video games in similar fashion as webpages and databases. The ability to arrange collections in arbitrary order invokes the anti-narrative nature of video games. In addition to documenting the development of my project, both facets have enriched my approach to video game design. The future development of this project will provide fruitful insight into contemporary gameplay and design.
Extent
39 p.
Recommended Citation
Oubina, Miguel, "Cyborg identities in the anti-narrative" (2013). Electronic Theses and Dissertations 2010 - 2019. 728.
https://digitalcommons.fau.edu/etd_general_6/728
Identifier
FA0004042
Comments
Includes bibliography.|Thesis (M.F.A.)--Florida Atlantic University, 2013|Includes bibliography.