Author Type

Graduate Student

Date of Award

2017

Document Type

Thesis

Publication Status

Version of Record

Submission Date

October 2026

Thesis/Dissertation Advisor [Chair]

Bargsten, Joey

Abstract

Games, movies, television, and interactive media make use of World-Building. World-Building essentially creates an elaborate invented universe in order to give a story context. In other words it generates a back-story designed to enhance the cathartic experience and promote engagement by the reader, viewer or participant. Some examples of World-Building include Halo, World of WarCraft and Game of Thrones. Stories need context to be fully understood and experienced. One describes a situation, the environment, sensations, smells, sounds and sensory perception to give the audience a fuller, richer experience. World-Building provides context through history, textures, laws, physics and motivations. The written portion of this thesis describes the process of generating a fantasy world. The visual portion uses a character-driven narrative to examine larger themes such as psychological transformation and pursuing one’s dream against the odds.

Extent

92 p.

Comments

Includes bibliography.|Thesis (M.F.A.)--Florida Atlantic University, 2017.|FAU Electronic Theses and Dissertations Collection|Includes bibliography.

Identifier

FA00004909

Format

pdf

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