Date of Award
2017
Document Type
Thesis
Publication Status
Version of Record
Submission Date
October 2026
Thesis/Dissertation Advisor [Chair]
Bargsten, Joey
Abstract
Games, movies, television, and interactive media make use of World-Building. World-Building essentially creates an elaborate invented universe in order to give a story context. In other words it generates a back-story designed to enhance the cathartic experience and promote engagement by the reader, viewer or participant. Some examples of World-Building include Halo, World of WarCraft and Game of Thrones. Stories need context to be fully understood and experienced. One describes a situation, the environment, sensations, smells, sounds and sensory perception to give the audience a fuller, richer experience. World-Building provides context through history, textures, laws, physics and motivations. The written portion of this thesis describes the process of generating a fantasy world. The visual portion uses a character-driven narrative to examine larger themes such as psychological transformation and pursuing one’s dream against the odds.
Extent
92 p.
Recommended Citation
Taber, Robin E., "The Journey of Art Doll: World-Building in Contemporary Narrative" (2017). Electronic Theses and Dissertations 2010 - 2019. 1820.
https://digitalcommons.fau.edu/etd_general_6/1820
Identifier
FA00004909
Comments
Includes bibliography.|Thesis (M.F.A.)--Florida Atlantic University, 2017.|FAU Electronic Theses and Dissertations Collection|Includes bibliography.