Date of Award
2020
Document Type
Thesis
Publication Status
Version of Record
Submission Date
October 2026
Thesis/Dissertation Advisor [Chair]
Maraffi, Christopher
Abstract
Ancestral forms of entertainment were not only meant as a pastime but also to carry forward the cultural values and stories over generations. With the ease of access to the technologically advanced and immersive games, we do not necessarily opt for traditional board games that are a representation of our culture. Dhayam VR is an amalgamation of a traditional Indian board game and virtual reality technology. Inspired by the story of Mahabharata – a Hindu epic, it creates an expressive, educative, and entertaining experience. It provides an opportunity to contribute toward keeping traditional and cultural values alive, in a more expressive form using the latest technologies which are relatable to the current and future generations.
Extent
50 p.
Recommended Citation
Ramachendran, Selvaraj Monisha, "Dhayam VR: Adapting a Traditional Board Game into a Virtual Reality Experience" (2020). Electronic Theses and Dissertations 2020 - Present. 497.
https://digitalcommons.fau.edu/etd_general/497
Identifier
FA00013499
Comments
Includes bibliography.|Thesis (M.F.A.)--Florida Atlantic University, 2020.|FAU Electronic Theses and Dissertations Collection|Includes bibliography.